osu! Red_Pixel | goreshit - o'er the flood [The Flood Beneath] + HDDT 98.92% FC #1 | 653pp | 88.33 cv. UR | 1st HDDT FC! |
- Red_Pixel | goreshit - o'er the flood [The Flood Beneath] + HDDT 98.92% FC #1 | 653pp | 88.33 cv. UR | 1st HDDT FC!
- Let's stop comparing the two and all agree that they are both legends!
- Red_Pixel | IOSYS - Power of Dream (Night Fever Refix) [Power of Stream] + DT (8.04*) 99.82% FC #18 | 672pp | 85.63 cv. UR
- My friends think my mediocre mania skill is godly smh
- Umbre | 9mm Parabellum Bullet - Inferno [The Eclipse] +HD (99.47%) FC #4 (Monstrata | 7.62★) | 627pp | 71.81 UR
- -GN | Castlevania - Aria of Sorrow - Castle Corridor [KIRBY Mix] + DTFL 97.93% FC #1 | 381pp | 104.43 cv. UR
- Apostol| Rungran - d.m.c (Band Ver.) [Insane] +DT (99.52%) (Sieg | 8.18★) FC | 601pp | 107.56 cv. UR
- Red_Pixel | goreshit - there are no angels here. [archangeloi.] + DT (93.52%) 1004/2712x 20m A Rank Pass | 1st (HD)DT Pass
- Freddie Benson | Nogizaka46 - Yubi Bouenkyou (TV Size) [Fate] + HDHRDT (mapset by fieryrage, 9.81*) 98.42% 377/464x 2xMiss | 955pp
- The Big Three!
- haha mouse go brr, seriously i need help
- I fixed the meme u/aimbotcone made
- It's always like that
- [Tutorial] Removing Perceivable Latency FOR GOOD ~ Make hitsounds sound EXACTLY when you press a key ~
- Red_Pixel | mafumafu feat. IA - Adagaeshi Syndrome [Ultra] 33m A Rank | Best non-HT misscount/acc, 1st NM A Rank
- Low effort meme
- Freddie Benson | Nogizaka46 - Yubi Bouenkyou (TV Size) [Fate] + HDDT (mapset by fieryrage, 9.19*) 98.62% FC #4 | 889pp | 71.63 cv. UR
- Freddie Benson is now #4, passing Alumetri, Mathi and Mrekk!
- What're the longest standing cheated scores?
- playing osu! with dysgraphia
- Teaching how to use/make a new slider shape everyday until osu!lazer releases: day 18
- Freddie Benson | Amatsuki - Kimi no Shiranai Monogatari [Celestial Night Sky] (Onlybiscuit | 8.53★) +HDDT (98.53%) FC #2 | 828pp | 76.92 cv. UR
- Oh these mania players...
Posted: 13 Jul 2020 06:31 AM PDT
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Let's stop comparing the two and all agree that they are both legends! Posted: 12 Jul 2020 10:46 PM PDT
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Posted: 13 Jul 2020 07:47 AM PDT
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My friends think my mediocre mania skill is godly smh Posted: 13 Jul 2020 09:17 AM PDT
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Posted: 13 Jul 2020 12:30 PM PDT
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Posted: 13 Jul 2020 10:03 AM PDT
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Apostol| Rungran - d.m.c (Band Ver.) [Insane] +DT (99.52%) (Sieg | 8.18★) FC | 601pp | 107.56 cv. UR Posted: 13 Jul 2020 12:11 PM PDT
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Posted: 13 Jul 2020 06:39 AM PDT
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Posted: 13 Jul 2020 02:17 AM PDT
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Posted: 13 Jul 2020 03:05 AM PDT
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haha mouse go brr, seriously i need help Posted: 13 Jul 2020 12:22 PM PDT
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I fixed the meme u/aimbotcone made Posted: 13 Jul 2020 02:37 PM PDT
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Posted: 13 Jul 2020 06:53 AM PDT
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Posted: 13 Jul 2020 02:31 PM PDT Good afternoon folks. After a 2 year hiatus with my frustrations with Osu's dreaded input/audio latency issues (or so i thought), I decided to do a bit more research on latency to see if I could take away the perceivable latency difference from when you press a key on your keyboard and when the sound actuates in your headphones. The results i found after several hours of researching are ASTOUNDING. I made a guide that was received quite well 2 years ago, so this builds off of that guide. This is the newly updated updated guide, and will be shortened for everyone's sanity to get straight to the point. I am referencing this guide strictly for informational purposes. You do not need to follow the old guide. From what I have gathered, there are 3 main types of latency that affect how well Osu! users play: Input latency, Audio latency, and Windows Audio Buffer latency. This guide will focus on minimizing all 3 pertinent latency factors to have a supremely diminished latency that is as good as it can get. period. 1: Input Latency: Loosely defined as 'the time it takes from you to press an input to SEE the result of the keypress on your screen. There are a million guides on removing input latency, but i'll go over the bullet points: This is all hardware/program related. Make sure you are not using usb hubs. Use a monitor with as close to a ~1ms response time as you can get (this isn't input latency but is perceived as latency if you are using a TV or other monitor that has a high latency). The goal is to get as high of an FPS as possible in the game. Mine rests at 0.20-0.25ms in game, which i achieved with these Nvidia settings HERE, HERE and HERE 2:Audio Latency: This is the latency type most people don't understand. It is loosely defined as the time it takes from when music is played on your computer for the sound to reach your ear in your headphones/speakers. Audio latency is greatly reduced by plugging headphones in directly to your motherboard and using Microsoft's 'High Definition Audio Device' driver pictured HERE will get you the best results in a stock configuration. Using a DAW, mixer or interface doesn't necessarily mean that you will have more audio latency, but the thing that sets everything apart is how good the drivers for your audio device are. I had to sell one of my Yamaha mixers because the driver it HAD to use added over 50ms of audio delay (This was measured by microphone and measuring the time between keypress and hitsound in Audacity if anyone cares). There is also a VERY IMPORTANT setting that needs to be disabled in your sound device's properties, and it is located HERE. MAKE SURE you have this "disable all enhancements" checkbox checked, as it will greatly reduce your audio latency across the board. As long as your driver supports this "disable all enhancements" checkbox, you will see a large decrease in audio latency, and essentially true global offset in osu!. Also, make sure your sample rate is as high as it can go, and your exclusive mode boxes are checked under the advanced tab. HERE is a picture of that as well. 3:Windows Audio Buffer Latency: This is the HOLY GRAIL for osu players. the more buffer latency you can remove here, the more instant the hitsound actuates after your keypress. By default, windows is set to have a 10ms audio buffer, which means, no matter how much audio latency you remove from your loop, there will ALWAYS be a 10ms difference in time between your keypress and the hitsound actuating in your ear MINIMUM. With that said though, I have found a program that works specifically with the Microsoft 'High Definition Audio Device' driver to reduce this buffer all the way down to 2.5ms! This is virtually nothing!!! The program is called REAL and it can be found at the guy's github page HERE. As long as the program is running, it will rewrite window's default value of 10ms to 2.5ms (at 192khz audio bitrate). at 44.1khz, the buffer is set to 2.9ms, which is amazing as well. HERE is an example of it working, and HERE is an example of it NOT working. If it is not working, you will need to use a device that is compatible with Microsoft 'High Definition Audio Device' driver specifically. Well, I hope this write up helps someone like it helped me. Please feel free to add anything in the comments below if you have any more tips/tricks that can help people out. Thanks! [link] [comments] | ||
Posted: 13 Jul 2020 06:48 AM PDT
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Posted: 13 Jul 2020 11:44 AM PDT
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Posted: 13 Jul 2020 12:57 AM PDT
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Freddie Benson is now #4, passing Alumetri, Mathi and Mrekk! Posted: 13 Jul 2020 03:50 AM PDT | ||
What're the longest standing cheated scores? Posted: 13 Jul 2020 02:24 PM PDT Hope mods won't remove that, but I genuinely am curious as to what are the longest standing cheated scores before it was found out they were cheated? Iirc, totoki's score on pp compilation was cheated and stood up for exactly 2 months before totoki said it was cheated, but there must be some longer standing ones. [link] [comments] | ||
Posted: 13 Jul 2020 02:50 AM PDT Hey, the name's Bay Side, I've been playing osu! for 3 years (Feb 22, 2017) and it's been a bit difficult, but I decided to make this post to show that you can get better at this game, even if you're being held back. Now, some of you may be wondering what dysgraphia is, to sum it up, let's have google solve this one. "inability to write coherently, as a symptom of brain disease or damage." or, the impairment of writing It also gives me dyslexia-esque symptoms, in which I do make a lot of spelling errors or skip over letters or entire words when I write or type, except when I write poems, weird. (also thank god grammarly exists or this would look like chicken scratch) Now osu! started off as a challenge for me, and I didn't start taking the game seriously after about a month of playing. Now how this affects me and how I play osu! in particular. My mouse aim was never good, and it just doesn't feel right to use one when playing osu!, so of course, I use a tablet. Are you starting to see the picture now? Writing inconsistencies cause aim consistencies when using a pen for osu! It has a relatively large correlation with one another (at least for me). My aim remains inconsistent, it's relatively smooth as I've been told, but that doesn't mean it isn't inconsistent in the slightest. It's weird because I feel when I misaim, or am about to misaim, but my brain can't help but flick my wrist a little too far up because it "feels like it". It's taken a lot of practice and a lot of time to get where I got to today, even though I ain't improving at the rates of some other players, I'm extremely proud of the progress I've made. I decided to take up HD(and DT) and my main mods, this isn't purely for PP (though it is nice), but it really puts my aim to the test, and it helps me grow more. Also looking at my plays on my profile (which can be found in my flair), it's safe to say that the inconsistency shows in my plays as well. But I managed to get through the fire and flames and hit 4 digit in January, though i've been a bit slow since (I even took a break and degraded 1100 ranks) I managed to climb back to around my peak rank and I plan to push further. Well that's really it, thanks for reading and remember, you can be a good player, at any game, even if you have something holding you back. [link] [comments] | ||
Teaching how to use/make a new slider shape everyday until osu!lazer releases: day 18 Posted: 13 Jul 2020 09:00 AM PDT
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Posted: 12 Jul 2020 07:18 PM PDT | ||
Posted: 13 Jul 2020 12:59 PM PDT
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